Oct 1, 2009

What's new in v1.1 - XenoWars

-Improved user interface
-Units can now be selected & controlled in "Puzzle" mode.
-"Select All" now applies to all the Units produced
-Added "Prev" & "Next" buttons

1. Puzzle blocks
Match 3 puzzle: If you match three blocks with the same color, they burst and give you different
resources depending on the color:
Silver: Obtain Gold
Red: Attack Enemy
Blue: Obtain Mana
Green: Earn Attack Points
Purple(Red+Blue): Attack Enemy and Obtain Mana
Cyan(Blue+Green): Gather Mana and Get Action Points
Yellow(Red+Green): Attack Enemy and Get Action Points

2. Your castle
Enemy attacks damage your castle. Your castle's Health Points need to be above zero to stay in the game.

3. Unit buttons
Produces a Unit by consuming Mana. Stronger Units need more Mana. Mana can be earned by matching
blue/purple blocks or wiping out enemy Units.

4. Mana pool upgrade button
Increases the Mana Pool capacity. You can upgrade Mana Pool as many as 5 times per battle.

5. Inventory
Displays current Mana, Action Point, and Gold status.

6. Minimap
Displays the location of your Units as well as enemy's Units. It also shows the health of the castle.
You can move to a specific location by touching on the minimap.

7. Battlefield
You can move the map by dragging it. In "Action" mode, you can select a Unit by clicking it.

8. Mode Toggle button
Switches between the "Puzzle" and "Action" modes.

9. Unit control
In "Action" mode, you can select and control a Unit.

10. Action tooltip
Shows the name of the selected Unit and the Action Points needed to use special skills.

11. Action buttons
If you click on a Unit, the following Action Buttons are shown on the screen.
If you click on the map, the selection is released and Action Buttons disappear.

A.Prev Unit: Selects previous unit.
B.Next unit: Selects next unit.
C.Select All: Selects all the Units with the same type as the currently selected one.
D.Select One: Selects the current Unit and unselects the rest of the Units.
E.Go: Releases the currently selected Unit from "Hold" to allow moving it forward.
F.Hold: Stops the selected Unit at the current position and lets it attack the enemy Units within the range.
G.Special: Switches the Unit to a special skill mode. The next attack causes more damage than ordinary attacks.

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