Dec 14, 2009

What's new in v1.1.8



Hi, sorry for late patch.

I got many emails about how hard this game is. So, I changed orange block's effect.
After this patch, I got many reviews & emails about how bad this patch is...
So, I make you can select special block's effect by yourself.

What's new in v1.1.8


- Fixed a few minor bugs.
- Fixed crash that occurs when more than 100 Units are produced.
- Added an option: you can now select Special Blocks' effects. Take advantage of this option especially when you have constantly suffered from shortage of Mana or Gold.
- Added several OpenFeint achievements.
- Changed design of Blocks and Castle.
- Changed Background image.



Also, I saw some reviews about crashes. Please mail to me about your symptoms / OS / device.

Thank you, have a nice day.

PS. I want to make more changes in this patch, but my graphic artist work too slowly.
Next patch will be submitted soon.

Nov 28, 2009

I'm back!

Next patch will be submitted soon!

Nov 18, 2009

Sorry!

I can't see or feedback to your email until Nov 28. I have a big task of my life. When I comeback, I'll reply to you.

Have a nice day.

Oct 30, 2009

Hot fix submmited today

We apologize for the confusion caused. This patch is especially for the existing players who found it hard to cope with the sudden increase in the game difficulty caused by the previous patch. The difficulty level of Easy mode is now similar to that of the initial version. However, this patch was created with utmost urgency, so the game balance may not be satisfactory enough. We will make every effort to maintain the game balance.
We apologize again for the inconvenience.

- Easy mode has become easier! Check out below:
    a) Reduced difficulty level of Easy mode.
    b) Removed Upkeep limit in Easy mode.
    c) Removed Unit creation Cooldown time in Easy mode.
    d) Eased Upgrade restriction in Easy mode.
- Fixed a Gold display problem during battle.
- Updated Game help.
- Added OpenFeint Achievement.
- Fixed a blocking issue with LeaderBoard in OS 2.2.1
- Decreased game difficulty.
- Added combo bonus for the puzzle.
- Fixed a problem with background image display.
- Enhanced unit creation cooldown time display.

Oct 29, 2009

How to Win!!

1. Make use of various different Units and upgrade them. You can't win by producing a couple of strong Units.

2. Very little Mana is provided in the beginning of the game. Wipe out Blue-tone blocks to collect Mana, and upgrade Mana Pool to the highest level.

3. Enemies attack in waves from the start. So produce defense Units as you collect Mana.

4. Melee Units have high Health Points (HPs) and high attack power. Ranged Units have lower HPs and lower attack power, but can attack multiple Enemy Units from a distance. You can deploy Melee Units at the front and Ranged Units at the back. Ranged Units: Gunner, Mage, Elemental, Angel

5. Special Attacks have 12 times higher attack power.

6. Upgrade Mana Pool as fast as you can while maintaining the defense force. The higher the Mana level is, the more Units you can produce.

Oct 28, 2009

What's new in v1.1.2

This patch submitted in Oct 28.

- Added OpenFeint Achievement
- Fixed a blocking issue with LeaderBoard in OS 2.2.1
- Decreased game difficulty
- Added combo bonus for the puzzle
- Fixed a problem with background image display
- Enhanced unit creation cooldown time display

Oct 21, 2009

Pause problem

VirusBomb says:
1. if you pause the game and then put the ipod or iphone in sleep and turn it back on it will be playing even though it is still paused not that big of a deal but still
2. if you pause it you can see the puzzle screen still and just look for moves i dont mind it when i cant find where the move is but its still kindof cheep

P0rtalthinker101 says:
While paused hit the sleep button on your iPod/iPhone. Unlock and the game unpauses, with the options for main menu and resume still on screen.

This problem fixed. It will be applied in next patch.
Thank you guys. Have a nice day.